1966 – “Lunar Worm” (Concept) – Dobson & Fulton of Philco (American)

Artists concept of the Lunar Worm, showing a large, crawling Pneumatic bellows shelter, and a smaller transport vehicle with side-by-side circular bellows.


The crawling motion is not gained by pumping fluid (air) in or out of the bellow segments, but uses a mechanical travelling-wave connected to the pneumatic-bellows structure.

The Epoch Times July 20, 2009 

Lunar Worm: The Idea That Never Took Shape
By LEONARDO VINTIÑI – Epoch Times Staff
“For many years Aeronautronic has conducted studies of improved concepts for off-road vehicles based on analyses of mobility in nature.
One of the first things learned in a study of animals is that most of the—in particular the ones which move closer to the ground—tend to be long and slender. The extreme examples of the slenderizing trend are the snakes and various specious of worms. These animals take advantage of their elongated form to spread their weight over a large area, and the resultant low ground pressure allows them to move over very soft ground,”—NASA report, 1966
The Lunar Worm…a truly unique proposal! No, this isn’t about a three-eyed worm from the cartoon “Lunar Jim,” but a space rover project that never materialized, presented by the Aeronutronic division of the Philco Corporation.
Inspired by the undulating movement of certain snakes, the Lunar Worm project seemed promising.
It was presented to NASA in 1966, and it was studied as a possible means of mobility in a low-gravity environment such as the moon.
But the Lunar Worm was not to be; the project was never approved, but its advantages were obvious:
with a contracting movement, a great cylindrical-shaped vehicle would be able to inch its way around in the most difficult terrain, and at a considerable speed (5 mph). This ingenious design could overcome challenging geographical obstacles that would stop more conventional vehicles in its tracks.
Aside from increased mobility offered by this sine-wave shaped travel, the slithering Lunar Worm would also have other advantages over its rivals on wheels. First, the hazardous lunar dust, capable of worming its way into every crevice, moving part, and electronic circuit of a conventional space craft, would be of no concern for the Lunar Worm, whose flexible bellows would be completely covered by a protective membrane.
Furthermore, the internal space inside such a craft would allow for more room. One model proposed a Lunar Worm that could carry scientific equipment and two crew members, and also act as an appropriately pressurized, temporary dwelling. Another slower-moving but larger version described a mobile shelter that could house a group of astronauts for up to a year.
There were also plans for a similar unmanned design for exploratory purposes.
The Lunar Worm was to be an economical design as well. Power requirements for this rib-walker were thought to be much less than other vehicles of a similar size. Still, engineers met with some significant obstacles when designing a large, mechanical worm.
According to the extensive and dedicated reports about the Lunar Worm, one of the major challenges of the proposal was the selection of a flexible membrane to seal the expandable bellows. This material would need to be capable of tolerating the friction, temperatures, and the continual erosion brought on by the environment.
The peristaltic vibrations of its waveform travel made it the perfect vehicle for soft soils, but at the same time it would produce a smooth voyage, without rebounds. Plus, it could be neatly folded up for easy shipping or storage. But despite
its list of advantages—and decidedly whimsical shape—NASA decided not to go with the unusual design; the worm never won.
Although an actual vehicle never materialized, the calculations, diagrams and design ideas of the Lunar Worm still exist for posterity…or future inspiration. See NASA CR-66098 FEASIBILITY STUDY FOR LUNAR WORM PLANETARY ROVING VEHICLE CONCEPT by F. A. Dobson and D. G. Fulton pdf here.

Perhaps the concept is merely waiting for its true calling: to jump out of the pages of a science fiction story.

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